Friday, 23 October 2015

Check-In: 2015-10-23 (Friday)

Diet: WIN! (fruit and veggies, relatively low added sugar)
Exercise: PASS (walking, miscellaneous exercise)
Sleep: WIN! (good sleep last night)
Mindfulness: PASS (general mindfulness)
Love and Support: WIN! (visiting with friends, corresponding with family)
Learning: WIN! (French, a little bit of AI, economics)

Since Jason is back in town, we were able to have a table-top gaming session with a bunch of friends, many of whom I haven't seen in a while. So that was good.

I woke up extra-early to prepare for my ultrasound yesterday morning, but the appointment was cancelled due to a sick technician and moved to today. As a result, I was really tired last night and got a great sleep. The scan is now done and I'll hopefully hear from my doctor in a little while. Or maybe I won't, if everything looks good--so maybe I should hope I don't hear from her? That's actually a poor practice, that we know from game design isn't good--failing to respond to input creates a lack of feedback, which makes players (or patients) worried that their controls have stopped working. Games have to message clearly to players that input has been received, and I would prefer if medicine worked the same way. Otherwise, the difference between "You're fine" and "Your paperwork vanished in the bureaucracy" looks the same.

Anyway, my symptoms are now so mild I'm not too concerned about it.

I managed to do some sorting of notes for classes today. Since I haven't worked on the AI class in a couple of weeks, diving right back in again is tricky, and my notes are a mess. So I'm going to get back into it by first reviewing and tidying my notes in order to remember what I've already covered. I did take a quick look at the video again, though, so I at least remember what we were talking about and some details of the exercise. It's mathy, which is challenging, but also a brain-muscle I haven't used in a while. Good stuff.

I'm meeting with the game design team tonight. We'll have to discuss what we're hoping to accomplish with the project in light of the challenges of being an independent game designer right now. That doesn't mean we're going to stop working on it, but we need to be realistic about our expectations, and we need to consider options for making it stand out from the crowd somehow.

I'll get my education report out a little later today, after the meeting. For now, I must dash.

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