Friday, 29 June 2018
Vault Dweller: Mark Ramsden
This car looks like something that could show up, wrecked, in the Fallout universe. In fact, I saw this when walking with my parents in Peachland. But I wouldn't be surprised if it ran on a fusion core and had a case of Nuka-Cola in the back.
I know it's been a while since my last update so here's the abridged version: I haven't found a job yet, which sucks, but my parents came out for a visit recently, and that was a great time. We saw a bunch of things around town that I hadn't seen yet, such as Mount Knox and Peachland.
I've recently developed (well, relapsed into) a Fallout 4 addiction again. I am managing a little bit of writing and coding, but this has certainly impacted my productivity. So this post is an attempt to turn my obsession into a slightly more productive endeavor. Job searching has caused me to spend a lot of time contemplating who I would like to be and what kind of life I want to live, so I thought I'd write myself up as a Fallout 4 character. This may challenging, as the game is designed to create characters who fight bloodthirsty raiders to the death in a nuclear wasteland, but I think I'll be able to fudge it into a modern context. And the way the political sphere is going lately, the wasteland may not be as far away as we'd all like.
Fallout uses the following stats: Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck, or S.P.E.C.I.A.L. In Fallout 4 you get to start with 28 points, with a minimum of 1 in each, though you get a bonus one at the start of the game, so it's effectively 29. For reference, 1 is very low and 10 or more is exceptionally high.
After a few minutes in a spreadsheet, I came up with these stats:
Strength: 2
It's possible I'm selling myself a little short here, but I based this on the skills. At Strength 2 I get access to Unarmed and Big Leagues (armed hand-to-hand combat) which means my kung fu training is all accounted for. If I were to "level up" my character, I would probably get some extra strength points, much the way that I was a weakling when I was younger, but was able to raise my strength through exercise. But as strength isn't an important part of my identity (or job skill set) I think 2 is fine.
Perception: 6
This is a tricky one. When I'm paying attention, I can be really alert. When I'm not paying attention, I can miss a dancing gorilla. In any case, 6 gives me access to Night Person, which increases my effective Perception and Intelligence at night. Being a night-owl, this makes sense. And I think I am perceptive, just easily distracted.
Endurance: 1
Bad lungs is hard on the endurance, and even at level 1, I have access to the Toughness perk, which can represent some of the body-hardening exercises I've done under kung fu. I've never been exposed to high doses of radiation (thankfully) so I don't know if I am particularly resistant to it, but I know for a fact I do not have Lead Belly. I can barely get along with normal food, let alone eat whatever I want without consequences.
Charisma: 6
Another tricky one, like Perception. In some cases, I can be very likable and persuasive, and in other cases I can be an awkward wallflower. But I think my management experience is similar to the Local Leader perk, which lets you create supply lines and workshops, so I'm taking Charisma 6 and blaming my anxiety for the wallflower moments.
Intelligence: 4
This might sound a little low, given that I did very well in school and even completed some honours-level mathematics courses in University. However, most of that knowledge was theoretical, and I never really developed any of the higher-level Intelligence skills. I am confident that I could learn those skills with enough effort, but for now I'm sitting at 4, which allows me to take the Hacker perk. This represents my general computer savvy, such as the fact that my first instinct was to use a spreadsheet to come up with my stats. If I feel like becoming a Nuclear Physicist (in practice, rather than just reading about it from an armchair), I'll have to hone a lot of fundamental skills like math, chemistry, and physics—i.e. I'll need to raise my Intelligence score first.
Agility: 6
This one took some fudging. All the Fallout 4 Agility abilities have to do with murdering people after the apocalypse. But I figure that all the weird yoga I can do and the brief stint learning aerial acrobatics means I probably don't suck in terms of agility. I think Moving Target is as close as I'm going to get to "can do weird yoga and aerial acrobatics." That's Agility 6. I could have also used Blitz since this combines nicely with hand-to-hand combat, but that's Agility 9 and I didn't have the points for it.
Luck: 4
I was tempted to go lower than this, given that I've had my share of misfortune. On the other hand, I've also had my share of good fortune. I chose Luck 4 because it gives me access to the Mysterious Stranger perk. In Fallout 4, this unnamed individual will occasionally show up to give you a hand in a tough fight. In the modern world, I figure this represents people who have given me a hand when I've needed it. I have often had family, friends, and even relative strangers give me an emotional boost when I really needed it.
Okay, so now that I've established my current character sheet, I'll have to do some thinking in terms of where I want to take it. In the wasteland, I probably would want to raise my Strength and learn to make armor, but in the modern world I think I'll instead be balancing options that involve creative writing or else developing my Hacking skill further by learning to code and do database queries. Some of it will be answering the question, "How should I earn money?" and some of it will be answering, "What do I want to do with the time I have?"
These two questions are related, of course, and I'm not sure that this exercise has taken me any closer to answering them. But I at least had some fun with it. I hope you guys enjoyed reading it as well, or that you at least weren't completely bored.
Cheers.
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